AI Insights · Timothy · October 2021
Top 5 Platformer Games on Android in Central America - Q3 2021
In Q3 2021, platformer games on Android saw varying performance in Central America, with some apps experiencing significant growth in downloads and active users.
During the third quarter of 2021, the top platformer games on Android in Central America showed interesting trends in downloads, revenue, and active users, according to data from Sensor Tower. Here’s a closer look at the performance of the top five games.
Count Masters: Stickman Games from Freeplay Inc saw a fluctuating trend in weekly downloads, starting strong with 268K at the end of June but declining to 114K by the end of September. The game’s active users also showed a similar pattern, peaking at 738K in early August before dropping to 447K by the end of the quarter.
Hair Challenge by Rollic Games maintained a relatively stable download rate, with numbers ranging from 258K at the beginning of the quarter to 177K by the end. Active users for this app started at 1.1M in late June, slightly decreasing to 947K by the end of September. Revenue for Hair Challenge was minimal, with only a few dollars generated in the early weeks of the quarter.
Subway Surfers from SYBO Games continued to perform well, with weekly downloads remaining fairly consistent around the 150K mark throughout the quarter. The game’s active users increased from 3.2M at the start of the quarter to nearly 3.8M by the end. Revenue also showed a steady trend, averaging around $800 per week.
Fat 2 Fit! by VOODOO experienced a decline in weekly downloads, starting at 392K at the end of June and falling to 50K by the end of September. Active users followed a similar trend, decreasing from 770K to 202K over the same period. Revenue saw a few spikes, peaking at $15 in early July.
Destiny Run, also by VOODOO, had an impressive surge in downloads, particularly in the latter half of the quarter. Weekly downloads skyrocketed from 20K in mid-July to 466K in early September, before settling at 190K by the end of the quarter. Active users reflected this growth, increasing from 1.9K in mid-July to 745K by early September, and peaking at 950K shortly thereafter. Revenue for Destiny Run was negligible, with only a few dollars recorded in late September.
These trends highlight the dynamic nature of the platformer game market on Android in Central America. For more detailed insights and data, visit Sensor Tower.